The Fall of a Republic

Session 4
The Seer

After completing their business with Selenica’s bishop, the party divides their bounty and leaves the church. Wick splits from the party, presumably to visit more with his sister, Brynda and stay at the council chamber’s guest quarters. Togene and Valthurian meet back at the Crouching Toad for a late lunch.

When finished eating, the two are approached by a young Atruaghin boy who gives them a folded note. On the paper is a hand-drawn map leading to a home in Selenica’s slums with the words “Find Me” and a crude drawing of the three party members. Without Wick present, Togene and Valthurian follow the map themselves.

At their destination, the two meet an old Atruaghin seer, seated in a misty room behind a lit brazier. She welcomes them and cryptically discusses the state of things and that they have a part to play off in the west, to Darokin’s capital. She specifically says an unlikely person will appear soon who can offer means of sanctioned travel.

The seer answers Valthurian’s questions about the magical curios he’s collected the best she can, then offers Togene a boon. With a dash of enchanted powder over the brazier in front of her, the flames burst and form into five fiery ferrets. She names them and plays a “shuffle” game with her visitors, who do better than expected.

The seer then pulls Togene’s hand close to the brazier so the ferrets can smell her. One hops onto her arm and bonds with her. The seer says the ferret is called Novu, a trickster that will help her steal from the greedy. Novu will stay bonded with Togene only if she remains in proximity with a person she is bonded with. For now, this means Valthurian, who she is nominally bonded by his intimate knowledge of her past.

The two return to the Crouching Toad before curfew begins and retire to their room. Togene confronts Valthurian about what the seer has hinted in regards to his prying of her past, receiving an apology. She then plays with Novu and tests her thieving ability by sending her down to the Inn’s common room to steal the purse off a guard, collecting 20 daros.

Valthurian has intense dreams about a childhood friend, Tethian, who once betrayed his trust. He contemplates this dream the next day and consults with the seer again. They both agree that this dream is artificially rendered. The seer also suspects that Angry Eye’s Patch may have something to do with it, as the item contains anger and vengeance which wishes to be released.

During the day Togene pays the blacksmith a visit and offers to labor for him. Valthurian studies enchanting at the Mage Quarter’s library and purchases reagents to enchant a pair of leather gloves to aid in Togene’s smithing as a peace offering.

In the evening, they return to their room to find Donnel Ierundi, a captain of Darokin’s army. He accuses them of colluding with criminal elements in the sewer, though he won’t say outright what he knows. He tells the two that he requires two pieces of dirty work to be done and he will pay them fairly for it.

That night Valthurian wears Angry Eye’s Patch to sleep and dreams the same dream, even more intensely. He tries to commune within the lucid dream, finding that everything about it wants to elicit feelings of vengeance and betrayal from Valthurian. He wakes the next morning to find his sight no longer seems hindered by the patch and that wearing it feels more comfortable.

The first task of the next day was to convince Gerald “Bullwhip” Pietro, a notable city guard sergeant and patrol administrator, to enforce larger patrols and punish curfew violators more harshly. Gerald loathed the idea of complying with the army’s occupation, but was ultimately convinced to do so with hopeful cooperation with the Resistance.

The second task was to force Zelod Firk, the proprietor of the Glass Wolf gambling house, to cancel the debts of various military personnel. Togene was trained by Valthurian on how to play cards the night before. She played a few good hands with the dealer in the common room until being invited to Zelod’s office upstairs, where she played cards against him.

With Valthurian’s ability to shapeshift, he found a vantage point to listen into the thoughts of Zelod during the game and communicate his thoughts to Togene telepathically. On the final hand, where Togene challenged Zelod to cancel the military’s debts, Zelod attempted to cheat but fumbled and dropped his hidden card onto the table. The scene escalated as he and two thugs attempted to kill Togene.

Valthurian entered the office in the form of a cougar and joined the fight. He maimed one thug and tore Zelod’s right hand off while Togene battered the other thug. Togene intimidated Zelod into surrendering and canceling the debts.

The session ended with Togene and Valthurian collecting all coins left on the office table, amounting to a small fortune of 850 daros.

Session 3
Jasper's Fall

The party follows Mikael until they meet with the Resistance in a service chamber of Selenica’s sewers. Raphael Velancia introduces himself as their leader. He imparts what limited knowledge he has on the current political climate, sharing that an envoy from Glantri had arrived in Darokin City shortly before the tyranny began.

The Resistance is in a sorry state and needs protection from the growing undead threat in the sewer. Raphael believes the party can even earn a bounty for destroying the Lich. Morden and the miners from Valima volunteer to stay and defend the poorly-armed diplomats.

Morden offers Wick his Crossbow of Trueshot, which he has named “Lucy,” for the task of defeating the Lich, but Wick feels that it’s best used to defend the Resistance and declines. Mikael secretly gives Togene a pouch of gold “for supplies,” presumably smithing materials.

On the surface, the party heads to the Crouching Toad at Raphael’s suggestion, an inn that holds an account for a Messir “D.” The inn’s keeper allows them to stay in a group guest room free of charge. Wick also meets with his sister at the council chamber, learning that his brother has been enlisted in the military and kept away from her.

From the inn, the party enters the Church of Darokin, requesting an audience with Selenica’s bishop. As they wait, Togene gets the attention of a priest who understands her. She inquires about confession, but decides against sharing anything just yet. Unbeknownst to her, Valthurian uses the spell Hear Thoughts to glimpse the nature of what she wished to confess. He learns that Togene had an altercation with a man, presumably her husband, which led to his accidental death.

Upon providing an undead hand as a trophy, the bishop grants the party an audience. He shares that he had recently learned of the Lich problem as well. The probable identity of the Lich was a childhood friend of the bishop, Jasper, who had apprenticed with two wizards until disappearing. The bishop believes that Jasper was used as an experiment and made into a Lich prematurely, which now awakens 50 years later.

The church’s coffers are not particularly large for paying bounties, but the party is offered 500 Daros to destroy the Lich. They are also given a purse of 10 Daros to hire a cleric by the name of Sanders Traenton to aid them.

The party finds Sanders’ abode and haggle for his fee, though Sanders will only accept their pay as a down payment and collect the rest from the Church. In this process, Togene takes notice of Sanders’ battle hammer, finding it reasonably well-made and with the symbol of Nyx on its head.

Accompanied by Sanders, the party finds a large chamber in the sewer with the help of Togene’s tracking. The chamber has multiple piles of corpses with zombies delivering more. With some planning, they lure a group of zombies down a passageway and pick them off at an intersection. Before they finish, approaching moans of a large horde come from the other directions of the intersection.

Retreating to the chamber, Togene and Wick attempt to dislodge a thick metal grate in the chamber’s central pit, failing. As they are above the grate, a cold glowing mist comes up at them from below. They step aside before the mist erupts from the grate and materializes into Jasper, the Lich.

The party fights a prolonged battle against Jasper and its minions, luckily kept from being overwhelmed by Sanders’ ability to control several undead and command them to block the horde that would emerge from a passage.

Jasper is eventually defeated by a Rebuke from Sanders. The Lich’s skull utters in an ancient language something to Sanders which leaves him aghast. The party collects a piece of weathered parchment from Jasper’s robes and flees from the sewer before the enduring undead horde can overwhelm them.

The session ends with the party presenting their evidence to the bishop and collecting their bounty, parting ways with Sanders.

Session 2
The Way to Selenica

Wick, Morden and “Weasel” continue west through the Altan Tepes underground with miners in tow. Nearing an exit into the plains east of Selenica, they enter a large cavern and confront Togene. After establishing their suspicions despite a language barrier, Togene ultimately asserts herself as part of the party for safety in numbers.

From the cavern’s exit into the outside world, the party hears a far-off roar toward the west. While approaching, a large copper dragon flies overhead toward the east. The party finds a squad of soldiers asleep on the ground, under the effects of the dragon’s breath attack. Valthurian is among them and woken up by Wick.

After some consulting, and learning that Valthurian can speak with Togene, the party heads to the city of Selenica, entering at the site of construction on its Southwest wall on the tip of Valthurian. They procure lodging at the Gatehouse Inn while Weasel skulks off to visit her contacts.

Before night falls, the party goes to work. Togene earns some money reforging a sword for a blacksmith, gaining a bonus for an exceptional job. Valthurian studies divining methods at the Mage Quarter library, then purchases herbs and a special curio, “Angry Eye” Margrim’s Eye Patch. After a divining ritual, Valthurian finds that the bronze dragon he sought had flown to a desert oasis, presumably within the Ylaruam Emirates to the east.

“Weasel” returns to meet the party at the Gatehouse Inn. She leads them to her contact the next day, who happens to be her uncle, Leonardo, a former member of the Darokin Diplomatic Corps (DDC). He reveals that the now-outlawed DDC has become a resistance group and Selenica’s diplomats now hide in the sewers.

After finding an unguarded manhole, the party enters the sewers, braving an unusual stench of decay. They find Mikael skulking about who offers to lead them to the Resistance.

On the way, the party finds undead who haul dead bodies to an unknown location. After slaying a zombie and following its apparent path, they enter a chamber of more undead that are led by a Lich. The Lich is taken unprepared at this juncture and retreats into the walls.

The session ends with the party having a clear path to the Resistance.

Session 1
The Plundering of Valima

Wick Underhill assumes a typical day in the village of Valima, running his sibling’s inn. In the middle of the night, he is woken by a goblin rummaging through his home’s common room. After dispatching the creature, he rushes outside to find the village in disarray from a large goblin raid.

After defeating some goblins, he disables and apprehends a goblin elite for questioning. Krieg Stonesplitter, Drimble Bramblefoot and Morden Dragnias spend the day stabilizing and questioning the goblin captive, but learn no more than its claims that they “steal what [we] can, humans will take [the] rest!” Wick learns of this after aiding with repairs.

Checking into his brother’s inn are two adventurers, Brom and Willem.

The next day a small military contingent arrives in Valima, allegedly to secure it. Wick consults with Morden and Drimble, finding that the soldiers’ timing and behavior are suspicious. Villagers are under watch and their properties are being evaluated by the soldiers’ captain.

He also meets “Weasel”, who slipped into a guest room of his brother’s inn and urged him to escape the village. Brom and Willem are hired to scout the perimeter of the village but do not return.

After a pep talk in the inn, Wick helps to plan a mining expedition to return to some normalcy and possibly escape. A nominal squad of soldiers act as guards on the expedition. After chaos is unleashed against these guards, with help from “Weasel” and a band of goblins, Wick disables the soldiers inside the mine to free Krieg and a handful of miners.

Krieg agrees that someone must escape and learn more about what’s happening. He reveals the location of a hidden tunnel that leads into an underground network in the Altan Tepes mountains. Wick brings Morden and some miners with him and heads west into the tunnels.

The session ends after Wick and Morden slay a small group of emaciated gnolls and utilizes their camp.


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