Wick Underhill assumes a typical day in the village of Valima, running his sibling’s inn. In the middle of the night, he is woken by a goblin rummaging through his home’s common room. After dispatching the creature, he rushes outside to find the village in disarray from a large goblin raid.
After defeating some goblins, he disables and apprehends a goblin elite for questioning. Krieg Stonesplitter, Drimble Bramblefoot and Morden Dragnias spend the day stabilizing and questioning the goblin captive, but learn no more than its claims that they “steal what [we] can, humans will take [the] rest!” Wick learns of this after aiding with repairs.
Checking into his brother’s inn are two adventurers, Brom and Willem.
The next day a small military contingent arrives in Valima, allegedly to secure it. Wick consults with Morden and Drimble, finding that the soldiers’ timing and behavior are suspicious. Villagers are under watch and their properties are being evaluated by the soldiers’ captain.
He also meets “Weasel”, who slipped into a guest room of his brother’s inn and urged him to escape the village. Brom and Willem are hired to scout the perimeter of the village but do not return.
After a pep talk in the inn, Wick helps to plan a mining expedition to return to some normalcy and possibly escape. A nominal squad of soldiers act as guards on the expedition. After chaos is unleashed against these guards, with help from “Weasel” and a band of goblins, Wick disables the soldiers inside the mine to free Krieg and a handful of miners.
Krieg agrees that someone must escape and learn more about what’s happening. He reveals the location of a hidden tunnel that leads into an underground network in the Altan Tepes mountains. Wick brings Morden and some miners with him and heads west into the tunnels.
The session ends after Wick and Morden slay a small group of emaciated gnolls and utilizes their camp.